Monthly Archives: November 2014

My NaNoWriMo Failure

I decided this year to participate in National Novel Writing Month for the first time. I was excited. Until I sat down at my computer and tried to pants a novel.

I’m not a pantser. I need to know where the story is going before I start. Otherwise, I bog down trying to figure out which path is the best for the overall work. That’s if I’m careful and lucky. If I’m not, all of my ideas and projects crumble like shoddy architecture, burying me in weeks of excited frustration. I’m still digging myself out (and battling on heck of a cold).

Where did I go wrong?

I wanted my first project to be the portal fantasy (The Journey until further notice). Out of all of my projects, this is likely going to be the one that I go all in for. I really want to write this novel. But in my drive to write, I crashed head first into a world building road block that did not crumble.

I’ve written about the problems I’ve had with world building The Journey. I have the basics down. I know that the first part of the novel/ series is set in a city-state which is a mix of Venice, New Orleans, Rio de Janiero, Cyrene, and Singapore. The city lies at the mouth of a river which serves as the major transportation hub for the entire region (which I’ve come to call the Bloody Coast). The city also holds strategic control over a bay within the the Bloody Coast.The city is one of many independent colonies dotting the coast. There are also a number of indigenous states on the coast and into the interior. All good.

The problem lies in the inspirations for the indigenous states. Originally, in keeping with the New Orleans inspiration for the main city, those states were inspired by the American South. But the city is also parts Rio and Singapore, so I find myself interested in exploring the Americas and Asia further for inspiration. Right now, I’m leaning towards a mix. Some states will be inspired by the Maya, others the Aztecs, and a few based on the South (one definitely on Texas). This is okay, I guess.

(I’m working on a secondary world which will utilize numerous inspirations in construction. Therefore, I’m worried about cultural appropriation. Is it okay for me to use the Maya, the Aztec, China, Japan, the Zulu, Zanzibar, etc. for inspiration? The cultures I create won’t be xeroxed copies. The cultures and states will likely be mixtures of influences. But I’m still worried. And that worry is crippling.)

Language is also proving itself to be a pain in my ass. Right now, the city is named Delphin. Delphin, lying at the mouth of the Delphus River, has a special relationship with dolphins, both in the river and in the bay (which might be called the Bay of Delphin). Nearby colonial states are named Suchos, Uto, Porphyria, Kalamos, etc. Other states would have been named Barbatos, Paimon, Thevru, Toaur, Chloropetras, etc.  Most of the names are sourced from real ancient languages. The names of local characters are similarly sourced. Horrible.

Basing naming on corrupted or mutated forms of ancient words is okay if I were writing an independent secondary world. But I’m not. The protagonists come from Earth, so the fantasy world cannot have names that are blatantly based off of Earth languages, no matter how remote or changed. This world does. I should change it but I don’t have the time nor do I want to sound silly. Hence my conundrum.

I desperately want to write this novel, as much as I still want to write the superhero story, even with all of the problems it is causing me.

But a part of me wants to reverse the portal fantasy and write Two Cities. Hence things begin to snow ball. And I haven’t even touched on the collapse of Black Magic.

This whole month has been one pain in the ass. Hopefully, what I make of this mess will be far better than what I had before.

A Little More Than a Month: Coming Out on Top

I can’t wait! Coming Out on Top will be released in a month and a few days! Damn it, I want the game now! But a month isn’t so bad.

I plan on reviewing the game shortly after I download it and play it. I will play the game to completion at least once. So it may take me a little while to get the review up.

I’m sure I will love the game. But I will criticize the game as needed.

However, I will try to avoid the constructive criticism that is, honestly, too late to impart except as it relates to advice for future games in this genre. An example would be my second Coming Out on Top post. Or, if you don’t want to go and look for that, here is an example: I have an issue with the introduction of Phil in the demo. The intention is humorous (Mark is not expecting a crazier white male Penny not a hot, African American marine). The joke fails with some unsettling implications. A better solution would have been to make Penny herself African American. The joke now works and the lack of people of color is addressed.

Again, I cannot wait for this game. I must hold out until then.