Style vs. Freedom: Earth and Secondary Worlds
I have a conundrum. I have a project. The specifics are immaterial to this post. The prospective setting, however, is. I am undecided between setting the project on present day Earth or a secondary world. The issue is one of style versus freedom.
The biggest selling point for setting my project on Earth is the style of major cities. I love the diversity of architectures. The dynamism of modern city life has always called to me. Even contemporary fashion has its appeal.
And let me not forget the pull of the small town. I may loath having grown up in a small town, but I cannot deny the appeal it has.
As much as the style of Earth attracts my desire to use it as a narrative canvas, I must admit that I am interested in occultism and the unexplained. For those who remember the Magic Project, my fascination with the occult and unexplained does cultivate an inclination to use real occultism and the unexplained as inspiration for my writing.
But my fascination with the occult and unexplained also weakens my freedom of imagination. I am, perhaps, too entwined with the fascination to be able to do anything but write a fantastic realist novel. And that is not what the project under discussion is (though the term does define the Magic Project very well).
Two other issues also impact my freedom of imagination: the required hidden nature of the occult and the presence of too much science and technology. A demimonde or occluded fantastic world existing alongside our experienced world isn’t what I want. I want something more known. I also really don’t want to have to explain away why modern technology doesn’t break the illusion.
Making up a world allows me to do what I want. I can have the level of technology I want without having to deal with the bits of technology I don’t want to deal with (yes, I recognize figuring out ways to magically beat modern technology may be fun). I also provide myself with a freedom to go as crazy as I want to.
The style issue remains. But I can make up my own style and draw inspiration wherever the hell I want.
So, I’ve convinced myself that a secondary world is the best option. Now I just need to figure out what to do with the characters I’ve already created.